GameStop Corp. operates as an omnichannel video game retailer. It sells new and pre-owned video game hardware; physical and digital video game software; pre-owned and value video game products; video game accessories, such as controllers, gaming headsets, memory cards, and other add-ons for use with video game hardware and software; and digital products, including downloadable content, network points cards, prepaid digital and subscription cards, and digitally downloadable software. The company also sells mobile and consumer electronics, including smart phones, tablets, headphones, and accessories, as well as pre-owned smart phones; personal computer (PC) entertainment software in various genres, including sports, action, strategy, adventure/role playing, and simulation; and strategy guides, magazines, and gaming-related toys. In addition, it operates electronic commerce Websites comprising gamestop.com, ebgames.com.au, ebgames.co.nz, gamestop.ca, gamestop.it, gamestop.ie, gamestop.de, gamestop.co.uk, thinkgeek.com, and micromania.fr.
With more and more games just being downloaded on the computers and gaming consoles, I don't see how this store can survive much longer. Similar to Blockbuster scenario with video rentals.
Reported after close today (5/26/16) Earnings: EPS $0.66 Revenue $1.97B Estimates: EPS $0.61 Revenue $1.97B Down 8.37% after hours so far
GameStop posts decline in revenue, profit GameStop Inc. reported an 11% drop in earnings in the latest quarter and provided a lackluster profit outlook, as the videogame retailer races to keep pace in an increasingly digital market in which games are downloaded. Signs of struggle in its legacy business were visible in the latest three-month period ended April 30. New videogame software sales fell 7.6%, while sales of preowned and value games slipped 3.7%. Together, the two categories account for 58% of total sales. New videogame hardware sales also dropped 28.8%, though sales of virtual-reality headsets or any new game-console releases could help offset the sag in upcoming quarters. http://www.marketwatch.com/story/gamestop-posts-decline-in-revenue-profit-2016-05-26-174853626
I love the idea of Gamestop, but as a gamer myself I can count on one hand the number of times I have walked into that store. Steam sales, Origin, Uplay and direct digital for all the modern consoles... there is no need to every buy the physical game.
Completely agree. You will be surprised by how many people still think that physical copies are superior though. Mindblowing to me considering that these people are often younger than me.
I have lots of friends who "need" to have the physical copy as well. I've found downloading the game on my Xbone overnight right when it launches is far superior and won't result in a disc ever getting scratched, etc.
I know right? I can't stand when games pile on on the shelves. The only downside of digital dowloads is that you need to re-install the games if your hard drive's full. And pre-downloads are too good.
Nice recovery from deep support GameStop Counting on New Consoles and Ventures to Woo Fans https://www.thestreet.com/story/135...tures-to-woo-fans.html?puc=yahoo&cm_ven=YAHOO
I'm afraid they're up for some unfortunate results in the short run. VR's currently too expensive for a wide audience to buy and "next gen" is not happening in at least few more years to come (not including Sony's PS4.5 or whatever they call it).
I'm sure there are But for me VR has too little application to bother dealing with. For now at least, not saying it's not changing in the future.
Interesting Acquiring AT&T stores to spur GameStop toward $200M in tech earnings http://www.bizjournals.com/dallas/n...s-to-spur-gamestop-toward-200m.html?ana=yahoo
"Now boasting 1,421 AT&T mobile stores, GameStop is the mobile company’s largest authorized retailer." I was not aware of that. Who goes to GameStop for cell phones?