Esports in the US is a growing segment, catching up fast to what has been going on in Korea for over a decade.
Most watchable implies easy to follow for a new viewer. I don't think Overwatch or League are easy for a new viewer. Probably something like CS:GO, Rocket League, or Halo. The objectives are easier to follow and there's not a ton going on on the screen at once.
Makes sense. But I've been checking Twitch daily for the last week and League of Legends was always first there.
Oh ya, I'm not saying which ones are the biggest/most popular, just which ones are the easiest to get into. The biggest 3 are League of Legends, DOTA 2, and CS:GO.
People didn't seem so keen to watch others play when I was a kid. I might have a big crowd round me at the arcade, but half of them were just there to put their coins down aggressively next to the joystick to make sure I knew it was THEIR go next.
The way I was explained this is "It's like playing a game with a friend. People watch sports all the time. You don't tell them to go play it instead now, do you, aunt Clair?". I had nothing to retaliate that with :|
Dota 2 world championship was live the other day, had over 500k viewers at any given time on Twitch alone. E-sports is getting massive.
I think the most massive viewership I saw was back in 2013 or something. It was some LoL championship and there was 900k people watching it live. It didn't take long for Twitch to crush. Luckily, they were also broadcasting to YouTube. Google's servers are never down.
I think they regularly pass 1M watching some of the larger LoL/Dota2/CS:GO/hearthstone tournaments now.
Looks like Battle.net which was re-branded into Blizzard appears to have been re-branded back into Battle.net. Now that's what I call efficient use of resources!
Holding the the 50MA and the longer term uptrend, but has moved outside of this upward channel that had formed.